Sunday 19 July 2015

Ludo narrative resonance/dissonance

Ludic originating from the Latin word ludere which means 'to play'. Any word with the root 'lud' in reference to videogames and videogames study refers back to play or interactivity. Gameplay and "win-states" are types of ludic functionality that separate and individualize videogames from other media and from themselves.
Ludo narrative dissonance refers to conflicts between a video game's narrative and its gameplay.
or simply it essentially refers to anytime a video game's mechanics or gameplay betray the story that the game is trying to tell.
Let's look at watch dogs for example, we have Aiden Pierce who is portrayed as someone who is really heroic and mysterious in the story, but the player can shoot people in broad daylight.
There's also a cut scene in where Aiden visits the grave of a loved one whose death basically sets up the whole game but after the cut scene finished, the player could climb on top of his niece gravestone.

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