Sunday 19 July 2015

Video Games Genre


What is a genre?

A genre is a category of literature or other form of art or entertainment (such as paintings or music) based on certain defining criteria.

Genre in video games refers more into the gameplay, and not into the story like a movie is.

But why is it different?

Why is a genre defining video games so different from defining a movie?
let's look at it this way, 
you are chilling with your friends in a cafe and one of your friends suddenly brings up this question "Hey guys, wanna watch a movie in the cinema? i heard about this new movie that's suppose to be really good" and your other friend said "yeah sure, what's it about?" "i don't know, but i heard that it's a first person shooter, adventure, puzzle movie."

wouldn't that be weird to hear? but what if they are talking about a game? it wouldn't be as weird.
saying a game to be a first person shooter, action, adventure game.

Ludo narrative resonance/dissonance

Ludic originating from the Latin word ludere which means 'to play'. Any word with the root 'lud' in reference to videogames and videogames study refers back to play or interactivity. Gameplay and "win-states" are types of ludic functionality that separate and individualize videogames from other media and from themselves.
Ludo narrative dissonance refers to conflicts between a video game's narrative and its gameplay.
or simply it essentially refers to anytime a video game's mechanics or gameplay betray the story that the game is trying to tell.
Let's look at watch dogs for example, we have Aiden Pierce who is portrayed as someone who is really heroic and mysterious in the story, but the player can shoot people in broad daylight.
There's also a cut scene in where Aiden visits the grave of a loved one whose death basically sets up the whole game but after the cut scene finished, the player could climb on top of his niece gravestone.

Thursday 9 July 2015

Verisimilitude vs Stylised Graphics

Game these days always come with either Realistic or Stylised Graphics.
Each of them come with their own advantages and disadvantages


Some player like how a game comes with a realistic graphics, since it helps the player dive into the game easier, but sometimes it can go a bit too far, if the Realistic graphic becomes more "Realistic" gaming would be a little bit scary, think about it this way, would you play GTA with graphics that is so "Realistic" you can't differentiate reality between a game. wouldn't it be scary?


on the other hand even though stylised graphics doesn't have that "Realistic" feeling into it, player can still have fun playing the game, let's look at World of warcraft even though they doesn't have a "Realistic" graphic they still have 7.1 million player playing the game.


Graphics doesn't always ensure how well a game will sell.

Thursday 2 July 2015

First Person vs Third person (POV)

Being someone who have been playing games for so long, I’ve played first person view or third person view, Each of them have their own advantages over the other.

In which First Person granting a more immersive game-play and makes the player feel more like they are the character in the game. But as far as a First person game could immerse the player into role-playing it, the player isn’t actually role-playing as a character in the game, but they are more engaged with everything else in the game world. From this perspective, we can’t say that the character exist in the first place, but it’s being used just a vessel for the player to do what they want in the game. So in other word the player is just playing as himself, not as the character in the game.

But Third Person on the other hand gives the player the ability to look at the character when playing the game, hence a constant reminder that the player is playing as someone else not as himself, and give the player a role-play experience of being someone else, a marine, spy, etc.


The first-person character is never you but merely a make-believe character you are improvising as you go. In third-person games, that character is deeper for a number of reasons in a number of ways, which makes inhabiting their lives a more compelling experience for me.” - Adam Ruch